Fire — buoyant particle lifecycle in a helical turbulence field

Every particle is born on a base disc, rises on temperature-driven buoyancy, gets stirred by the emitted field.glsl() as its living turbulence (the field's own churn time-evolution — no extra noise source), is pinched toward the axis into a flame silhouette, cools, dies, respawns — all on the GPU. Rendered as short velocity streaklets through a black-body-ish ramp (white-hot core → orange → deep red → soot), with a sparse population of long-lived sparks. Drag to orbit, scroll to zoom.

helix-noise-gpu · fire · gpu lifecycle · 0 cpu/frame
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